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VIDEO GAME REVIEW |
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***1/2
By
Jon
M. Gibson
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Flesh-Eating Action Ah, the true glory of modern games: being pitted against an army of hideous zombies with only a pack of bullets and a mean-fisted punch. In Zombie Revenge, load-time is the only thing that stands in the way of seemingly limitless amounts of trigger-happy action. Nearly two dozen weapons are your engines for gut-wrenching destruction from the cold steel pipe to the awesome slicing power of a 40-pound laser gun. With bullet time in mind, the basis for gameplay is, simply put, saving the country from the horror of undead creatures. Directly transferred from the Naomi-based arcade game, this Dreamcast title is one positive example of why the system was voted machine of the year by Time Magazine. Supplying hours of multiplayer fun fun so violent that an "over 17" label was required Zombie Revenge loses nothing but size when compared with its bulky arcade mother. Taking a stroll through the games fully interactive 3-D environments offers branching paths, hidden compounds and secret firepower. But ultimately, Sega ignored the chance to eliminate the one downfall that all arcade games have: The tick-tock of the ever-annoying countdown might cause some gamers to quit playing altogether. But what about "continues"? They are limited too. A "save" feature would have been nice as well. But aside from the drag of starting over and over again in the first stage of combat, Zombie Revenge is still a pleasant antidote to an irritating day at work. Plus, where else can you decapitate bioengineered baddies with a medieval hatchet? Venturing into zombie territory is a challenging feat, so train well.
Jon M. Gibson writes about video games for Metro Times. |
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