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VIDEO GAME REVIEW |
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By
Jon
M. Gibson
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Vacation from hell It should be easy to determine just how horrendous the gameplay of Blue Stinger is from just the tag line on the package: "Survive the terror of Dinosaur Island," the back cover warns. More appropriately, it should read, "If you can survive playing this game for more than a few hours, you might as well be a giant pickle." Even the basic storyline is a bit too surreal to accept. More than 65 million years ago, a giant asteroid struck Earth, killing all of the dinosaurs and leaving only an island floating in the middle of a vast sea. Then after an earthquake, only the exact center of that land mass still remained above sea level basically, the doughnut hole which happened to be the exact size of the massive space rock that forced the dinosaurs into extinction. For shits and giggles, a few brainless scientists decide to locate a research facility on "Dinosaur Island," just before another asteroid comes screaming toward the same locale. With a refreshing set-up like this, how could anything be wrong with the game? But it gets better. Rescue specialist Eliot Ballade, who had wanted nothing more than a relaxing vacation, is called in to deal with the mutant zombies the asteroid has, of course, left in its wake a literal vacation from hell. But wandering through the desolate facility proves more difficult than sunbathing. Solving irritating puzzles and collecting an endless array of items are the games main objectives all of which distract from the action. Rest assured, though, trigger-happy gamers do have a fair chance to decapitate the enemy though the 22 varied weapons (with very limited ammunition, mind you) cant distract from Blue Stingers gameplay flaws. The only potent and a negative potency at that elements of this Dreamcast title are the poor cinematic sequences and the ever-annoying, increasingly wearing effect that weak dialogue has on the brain.
Jon M. Gibson writes about video games for Metro Times. |
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